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Contest 122: Money Bags (Premier contest for SimCities Societies: a Speed Contest)Welcome to the contest pages for Contest 122: MoneyBags. This
is a SimCity Societies contest, and should only be played with SimCity
Societies with the latest patch. Check the ElectronicArts
site for the latest version. Use the links below to download the starting
positions: Money Bags (Normal Difficulty) Money Bags2 (Normal Difficulty)
Procedure for extracting file(s). This contest requires only one file, which goes in the Saved Games folder. The file with the extension SCS should be extracted to the directory Saved Games in your installation (XP Default location:C:\Documents and Settings\User\My Documents\SimCity Societies\User Data\(your player name)\Save Games). In Vista it is:C:\Users\(account name)\Documents\SimCity Societies\User Data\(player name)\Saved Games You start the save from the Main Menu in SCS, selecting "Load Save". The save, "Money Bags" should be listed. It is not necessary to alter game difficulty. After winning the easy division twice you must advance to the hard level of competition. Our premier contest for a game has a prize offered. More about this later. Story: Old uncle Money Bags himself is preparing his will.
He will be selecting his most money-wise relative to inherit his fortune.
You don't have long to accomplish this, so speed is of the importance.
100,000 Simoleans would be the right sum to get his attention. RulesCompletion Criteria-
This contest was started in the Temperate Region
in Normal Difficulty with Low Event Frequency and Normal Playmode. No
modded files are allowed in this contest. The top entries will be posted
for download and open for evaluation by everyone. Save every day,
as you might be requested to provide the saves. Other exploits listed in the forum thread might be permissible. If in doubt about any matter, please send a Private Message to the contest designer, which means you should register for the CBC forum. Designer's Notes
The top number if green is surplus and if red is what is needed before the buildings that require that value can operate. For example the bottom number is 10, and the top number is green showing 6, the used is 4 with a surplus of 6. If the bottom number is 10, and the top number is red showing 14, you need 4 more points to make it zero and now you are using 14." Try to keep the top number as close to zero as possible while increasing the lower number. Expand your understanding from there. Remember that the top number represents an over-supply. The buildings indicated by the above number cost money and are not yet working! This contest is about speed to Simoleans, so it might be good to place buildings that are going to be making you money! Register at our forum and keep up to date with the contest. This is a
very new game to us and we are all learning more about it every day This contest has ended.
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