Contest 42: Highway -Team Contest: Introduction
Welcome to the contest pages for Contest 42: Highway-Team Contest.
This is a Caesar 3 Team contest and should be played with Caesar
3 version 1.0.1.0. Use the link below to download the starting position:
Highway-Team Contest
(Normal Difficulty)
file is in zip format
After downloading, PC players should open the archive with a suitable
programme (e.g. Winzip), and then
extract the contents to the directory in which which C3.exe is located
(by default C:\Sierra\Caesar3). Macintosh players, for whom the procedure
of installing contest files is a little more complicated, can find detailed
instructions here.
If you have any problems, please ask in the Forum.
Before you start playing check the difficulty setting; it should be
normal. If necessary adjust the difficulty, select load game and reselect
"Highway Team Normal Contest". Now you can play. As this is
a special type of competition a number of special rules apply. So, read
everything very carefully.
Highway-Team Contest (Magna Vallis-Large Valley): The Story
A personal note from the Proconsul:
Well done my friend! You have gotten through the audition well and I'm
glad my gut feeling about you was right. The Coliseum managers will need
to get some new extras now. Onward to what could be your greatest achievement!
Be warned though, the Emperor will not be too pleased if you flatter to
deceive with your earlier effort. Most people are calling this project
the greatest of all Roman expeditions. Fail and the Coliseum lions will
still starve but let me assure you, you will not need to think of food
again...
Signed,
the Proconsul.
The Briefing:
You have ten years to emulate all that you achieved in the Parva Vallis
and more will be required of you here, in the Magna Vallis. The goal remains
the same: Build as large and prosperous a city as you can.
You'll feel almost at home again with the wolves and natives but the wolves
in this valley seem to prefer the highlands to the plains and you might
have a slightly better time with them. The natives however are as hardy
as ever but you should have an easier time be-friending thanks to your
previous experience.
There is little difference between the two adjacent valleys. This one
has access to the sea and you may build a port to trade by sea. However,
the land is infertile again and trade you must, and a lot to it, to survive
in this place. Again, you have plenty of interested trading partners,
so I daresay your economic situation won't be too bad, provided you manage
it well. The Emperor may also ask for shipments of marble from time to
time, so be prepared accordingly.
Having thwarted the Britons and local barbarians in the Parva Vallis
has done nothing to improve their mood and in fact, be sure to have a
strong military contingent in your city. Scouts indicate that you will
need them sooner rather than later.
Ave Governor!
Signed,
The Proconsul.
A personal note from the Emperor:
I have been following your progress with interest. I believe you have
the mettle to succeed here. Do not disappoint me. A word of advice - Be
prepared for anything and everything you can imagine and more for whatever
that can possibly go wrong, definitely will!
Fare thee well and bring back laurels!
Signed,
The Emperor.
Exile-Team Contest 42: Contest Rules
CC - contest save December 9 AD last month on countdown.
WC - points are scored like this
Contest map 1 point per head of population
Plus 150 points x each Prosperity Rating point.
Plus 1000 points for a Triumphal Arch in your city
Plus 1 point per unit of pottery, 2 points per unit of furniture, 4 points
per unit of oil and 5 points per unit of wine. As listed by your trade
advisor.
Team score will be an average of the players scores in each team. Any
players not submitting a final score will receive an assessed score as
worked out by the design team according to the formula as posted in the
below.
Highway; Team Contest: Designers' Advice
Special rules:
General Team rules:
1) In order to enter the team contest you must submit an audition valid
entry.
2) The audition score will not be used for the final score in this contest
and the audition scores will not be made public until after the contest
has closed.
3) The teams will be made up by the design team (with help from any non
entrants they wish to ask for advice if needed).
The teams will be made up from a selection of expert and novice players
based on past contests as well as the audition score. For first time players
or newer players that we don't know so much about their skill level, the
audition score will be used to place them. So an expert player not getting
much time to submit a great audition score will still be placed based
on their past record. The main aim is to make the teams even on skill
level. And to get as many players as possible.
4) The main idea behind team events is for newer and less skillful players
to learn more about the game. This certainly happened in exile and we
hope it will continue in this event.
5) This contest has an open ended WC and therefore no 2 players let alone
2 teams should end up with the same score.
6) The team score will be an average of all players in a team so that
in the event we have 23 players all can take part in a team with say 3
x 5 members and 2 x 4 members in the teams. This eliminates the need for
anyone to miss out. If the numbers worked out like this then this would
be taken into account for the make up of the teams. This average will
be i.e. 12,345 points. If necessary it will be taken to a decimal point
to split teams. Using an average is better than a total as it allows different
sized teams. The very best players will always be placed in the larger
teams.
7 ) The audition scores would be listed from 1-23 using the above figure.
Any player not sending in a final contest entry would score the average
final contest entry of the player above and the player below on the audition
list. The number 1 audition entry not sending in an entry would score
the same as the number 2 audition entry and the number 23 player not sending
in an entry would score the same as the number 22 entry. This score would
be their contest score. So as no one on any team would know where they
ranked on the audition list no one would be able to drop out as a tactic.
Now it is possible that someone ranked say 18 not sending in an entry
might profit from players 17 and 19 both finishing a lot higher up the
contest list. Equally they could finish far lower.
If we use this method then it is too the advantage of every player to
send in as good an audition score as they can to rank as high on the list
as possible in case of RL stopping them from sending in a contest entry.
So the audition will also mean a lot to the expert players who will want
to rank in the first 3-4 players.
During the Contest Map the normal rules for Caesar 3 competitions
at CBC comply.
There is only one exception, during the Contest, as it is a team competition,
you are allowed to discuss the scenario with your team members. However,
there are some rules as to what is allowed. So read the next rules carefully:
ALL communication, that is game related, must take place through the
private team forum, that has been provided by CBC. So, it is not allowed
to discuss the contest by e-mail, phone, chat rooms, meetings, other forums,
etc. Furthermore not all teams may have the same opportunities here, due
to different time zones, and we want to have a level playing field. So,
only discuss the game on your own team forum!
It is not allowed to share saved games, maps of the city/landscape (e.g..
Drawings, excel files) and screen shots of the Highway Audition and Contest
maps.
It is allowed to share general information on housing evolution, housing
blocks, industry, gods, culture, entertainment, favor, ratings, military
etc. You can also refer to general available information that can be found
on discussion forums / threads, fan sites, etc. You may exchange all specific
contest data like trading options, events and their consequences and you
may indicate the presence of certain resources on the map (just say something
like: you can find some copper ore between the rocks on the eastern side
of the map near the lake; just don't illustrate this with some screen
shots of the contest map!). So, in general almost anything is allowed
as long as it doesn't make it possible to exactly duplicate each others
map!
If you are in doubt or unsure whether something is allowed, please contact
the contest designers through e-mail and ask them. We will try to respond
within 24 hours, so it shouldn't hamper the progress of your team.
If you have any technical questions / problems with the map, you can
use the general thread on the CBC forum
All players are advised to peruse the remainder of the contest pages
(links to which can be found at the foot of the page), as well as the
General Rules and Caesar
3.
Highway was created by Caesar Clifford and was beta-tested by
Henrium and Caesar Clifford. The story was written by Aditya.
This contest closes Monday, December 15th, at 11 PM EST, 2003.
This contest has ended.
Good luck and have fun!
Caesar Clifford
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