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Sierra/Impressions | Tilted Mill

Contest 36: Starter For Ten

Welcome to our debut Emperor contest, Starter for Ten. You must have the latest patch in order to play this contest. The link to the patch is on our rules page. Use the links below to download the starting positions:

Starter For Ten Easy
Starter For Ten Hard
files are in Exe format

After downloading, simply run the executable and follow the onscreen instructions. When prompted, choose to extract the files to the directory in which Emperor.exe is located (by default C:\Sierra\EmperorROTMK\).

Competitors are reminded that the normal CBC General Rules apply to this contest.

Please make sure you play the game from the start at the correct level of difficulty. You can select the difficulty from the game loading screen.

The closing date has been extended. Please note the date below!

Story

"Greetings, noble Lord. Many generations ago, the trading post of Shanqui was abandoned to the Mongol hordes. Now that the Emperor, Shao Weng, has driven them back beyond our frontiers once more, he has decreed that Shanqui must be founded anew.

That is where you come in. You must build Shanqui into a thriving trading post. The local people are deeply religious, so you must take care not to offend their sensibilities. Rebuilding the great temple destroyed by the Mongols will go a long way towards gaining their trust and cooperation, but you should take care to appease the heroes they hold in high regard.

Just as a precaution, you will need to take care of the defence of the city, by training a cadre or two of troops."

Rules

All entries must meet the following completion criteria at the time of submission:

Completion Criteria

  • Splendid temple must be built
  • 4 Menagerie animal types
  • 1000 people in Ornate Apartment or better
  • 2 full forts (16 soldiers in each) of Infantry

All valid entries will then be separated according to the following winning criteria:

  1. Speed (fastest wins)
  2. Treasury (Greatest treasury wins)

The second criterion is only applicable if the first criterion produces a tie.

For example, these three entries would be ranked in this order:

  1. Completed in July 4 CE, 382 Cash
  2. Completed in September 5 CE, 15,468 Cash
  3. Completed in September 5 CE, 10,937 Cash

Designer's Notes

Players should note that the in-game mission goals differ significantly from
the completion criteria specified above. Most importantly, the submitted
city must contain two full forts of infantry, even though this is not listed
in the in-game mission goals. Furthermore, the games contain an extra
victory condition (1 person in Modest Siheyuan or better). This goal cannot
be fulfilled and should be ignored.

There are several differences between the Easy and Hard levels. In addition to the usual differences in starting funds, there are fewer trading opportunities, and fewer buildings available.

The Hard difficulty game appears impossible at first, but it isn't (you'll have to trust me on that!). You will need to be creative to achieve the Housing goal.

Remember to save your game every December. These annual saves should not be submitted with your entry, but must be made available if requested. As a reminder to make this annual save, an increase in the price of Cabbage is scripted to occur every December. Annual saves should not be submitted with your entry, but should be made available to the judges on request.

Starter For Ten was created by CaesarAlan, and beta-tested by JuliaSet.The story was written by Caesar Alan.

This contest will close at 11 pm EDT on Sunday, 7th September.

This contest has ended.

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