Aging Population


Just for the hell of it, I decided to find out what happens to the number of workers as the general population ages. To set this up, I took one of my old cities, deleted all housing, and then when population was down to zero, replaced the housing plots. The housing was developed to Ordinary Cottage level and then held there. Care was taken to prevent population fluctuations due to warfare, disease, fire, damage, poor sentiment, and acts of God.

Here's what happened:

Year
Population
Employed
Unemployed
Total
Workers
Vacant Houses
Percent
Workers
Notes
1
806
335
0
335
814
41.2
 
2
1631
469
207
676
485
41.4
 
3
1947
569
236
805
169
41.3
Added five work camps to absorb unemployed
4
2114
569
289
858
2
40.6
 
5
2116
569
286
855
0
40.4
 
6
2116
569
282
851
0
40.2
 
7
2108
569
273
842
0
39.9
 
8
2116
569
273
842
0
39.8
 
9
2116
569
265
834
0
39.4
 
10
2116
569
265
834
0
39.4
 
11
2116
569
256
825
0
39.0
 
12
2116
569
241
810
0
38.3
 
13
2116
569
225
794
0
37.5
 
14
2116
569
211
780
0
36.9
 
15
2116
569
195
764
0
36.1
 
16
2098
569
190
759
18
36.2
 
17
2116
569
181
750
0
35.4
 
18
2116
569
146
715
0
33.8
 
19
2116
569
122
691
0
32.7
 
20
2112
569
95
664
4
31.4
 
21
2088
569
89
658
0
31.5
 
22
2106
557
110
667
10
31.7
 
23
2116
569
91
660
0
31.2
 
24
2110
569
79
648
6
30.7
 
25
2108
569
49
618
0
29.3
 
26
2116
569
35
604
0
28.5
 
27
2116
550
-19
550
0
26.0
 
28
2116
469
54
523
0
24.7
Deleted five work camps to get workers
29
2116
469
26
495
0
23.4
 
30
2116
469
3
472
0
22.2
 
31
2116
465
-4
465
0
22.0
 
32
2104
450
-19
450
12
21.4
 
33
2116
451
-18
451
0
21.3
 
34
2108
456
-13
456
0
21.6
 
35
2116
465
-4
465
0
22.0
 
36
2110
456
-13
465
6
21.6
 
37
2116
467
-2
467
0
22.1
 
38
2112
469
6
475
4
22.5
 
39
2116
469
13
482
0
22.8
 
40
2116
469
21
490
0
23.2
 
41
2116
469
27
496
0
23.4
 
42
2116
469
45
514
0
24.3
 
43
2116
469
61
530
0
25.0
 
44
2116
469
81
550
0
26.0
 

At this point I got bored and gave it up. Despite the occasional numerical glitch, the pattern is pretty clear.

 

Next I decided to see exactly how deleting and replacing all housing would affect the labor situation. I went back to the end of year 31, deleted all housing (leaving services in place) and sat back to see what happened.

Year
Population
Employed
Unemployed
Total Workers
Vacancies
Percent Workers
31
0
0
0
0
2116
0
32
906
374
-95
374
1194
41.3
33
1704
469
255
724
392
42.5
34
1986
469
355
844
110
42.5

 

Before I was short 13 workers at the end of the 34th year. Now I have 355 unemployed plus vacant housing. Notice that it only took about a year and a half to get all services staffed.

When deleting all housing care must be taken to protect the remaining structures from fire or collapse. This can be done by:

a -Going to Labor Overseer and setting Infrastructure to priority #1.

b - Putting a few plots in each housing area before filling in the remainder. Since settlers fill plots in the order in which they are laid out, I want to make sure all areas get enough workers for fire and architects without their having to wait in turn for large blocks to fill up.


Return to Data
Home

L> 1