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  #1  
Old 12-06-2003
ikshawaka ikshawaka is offline
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i thought we could use this thread to post our latest scores.
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  #2  
Old 12-06-2003
ikshawaka ikshawaka is offline
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my latest score:

i have a valid save at December AD 5 with a population of 1500, and currency of 5000 Dn.i have my six forts placed of which 4 are fully filled and are acdemy trained.
my prosperity rating at the end of 5 years i.e in Jan 6 is 47.
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  #3  
Old 12-07-2003
ikshawaka ikshawaka is offline
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Hi team,
Just to let u guys know that i have finished year 6 as well.
my present score at the end of jan 7 :
Prosperity: 58
population: 1195
Currency : 6296

i am so relieved that i have only 3 more years to play.........hurrahh
please keep letting ur progress as wll.
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  #4  
Old 12-07-2003
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Hi guys,

another leap towards the end.....
i feel like it is such a great achievement when i progress from one year to the next.
i have managed to end my 8th year successfully.
at the end of AD JAN 8 , my scores:
Prosperity: 68
population: 1046
Currency : 9185
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  #5  
Old 12-07-2003
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hi team,

i have a submission entry and will be submitting it shortly.
my final results at the end of AD dec 9 are :

Prosperity : 78
Population 1222
Furniture: 12
potttery : 8
oil : 1
wine : 7
triumpial arch 1
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  #6  
Old 12-07-2003
ikshawaka ikshawaka is offline
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My prosperity rating breakdown year wise is:

ad 0 : 7
ad 1 : 12(+5)
ad 2 : 20(+ 8 )
ad 3 : 29(+9)
ad 4 : 38(+9)
ad 5 :48(+10)
ad 6 :58(+10)
ad 7 :68(+10)
ad 8 :78(+10)
ad 9 :78

Since i had achieved max prosperity in the last 5 years,i cannot go back to increase my prosperity any further than this .so i will try to maximize the production in my final year and also get more people in the city in my next run but i guess i will give it a break for couple of days.
i will be regularly checking the forum.if anyone has any doubts,u can post them in the forum.
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  #7  
Old 12-08-2003
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Those are great results, congratulations on reaching a submission, that must feel great!!

so how many total hours do you think you've put in on the map, I know for me my time is limited and a good 2-3 hr session is about my avg on any given day.

I've had to restart now about 8 times and each time I make it up to about year 4AD and that second invasion is my big hangup. Actually I made it past the 2nd invasion one time but my legions morale was so low that they didn't have time to boost their morale before the 3rd invasion, plus I didn't have enough revenue to build a 3rd fort much less an academy. Needless to say that 3rd invasion wiped me out totally.

Keep on pluggin!! :?

StarKey
  #8  
Old 12-08-2003
ikshawaka ikshawaka is offline
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Hi starkey,

Thanks. I had to put in a lot of time to get to those results.in fact i was playing most of the weekend so i could get done with the map.it had been troubling me all week.

its quite frustrating that u have to strat 8 times and each time u are getting stuck due to ur military and u may not get any further since the third invasion will certainly wipe of ur city...

give it a break a couple of hours.what we can do is have a follow through and we can play it together year by year.
i donot have time in next 3 hours but after that i will post a detailed walk through so u can follow it from year AD 0 and u should be able to get thro the subsequent yeras.is that ok...
that would also need regular input from u as to how u are doing each step so we could go further....
if this is ok with let me know by return of reply to this post ....and we will do it together year by year slowly.....
if u could spare 2-3 hours each day,we will be comfortable home by 15th...believe me....
i usually check the forum quite regularly each hour, so i wil be able to reply to any of ur querries withing a hour....
goodluck...and i will wait for ur reply so we canstart ur next run of the map together ....in another 2 hours...........
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  #9  
Old 12-08-2003
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Ikshawaka

Why do you mention the money? It is no factor in the final score. Spend it all on wine (in the game that is). According to my further tries on maxing population, the best option seems to be maxing on prosperity, with the emphasis on the first few years. As you say, you cannot make good later what you have lost before. Produce oil, and if you still have money left, buy wine. As money is no part of the final score itself, the only use in this game is to compare the various options. Producing oil is cheaper than buying wine per point in the final score, so produce as much oil as you can.
  #10  
Old 12-08-2003
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Thanks Iksawaka for the offer, unfortunately right now I'm accessing the forum from work, later on in about 3 hrs I'll be home and able to put in a couple of hours this morning working on the map.
  #11  
Old 12-08-2003
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Hi starkey,
thats ok....i am home all day today and will be checking the forum regularly...so put a post once u reach home and start playing and we can do something then.
if u are online at the same time as u play ,we probably can sort out the play at the same time as we play..is that ok.....
so will watch out for ur post once u reach home.....
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  #12  
Old 12-08-2003
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I'm normally not on line while playing, but will check back. I work nights and sleep during the day, so I usually have a couple of hours in the AM and maybe be able to sqeeze an hour maybe 2 in the evenings. Of course I'm in mountain time zone which is -2 from eastern, like right now is 9:45 in the morning here, so I'll hit the sack in about an hour or so and sleep til around 5:30 or 6, fix some dinner and try for a couple more hours of game time before I get ready for work at 10PM.

StarKey
  #13  
Old 12-09-2003
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Hello Team!

I have an entry ready to submit with 72 prosperity and 1154 people,
but I?m actually working on a run with 32 prosperity in Year 4, so I think
this would increase to about 80 prosperity.

Lobo
  #14  
Old 12-12-2003
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I have a new save in AD 9 with the following results:

85 Prosperity
1194 People
15 Pottery
23 Furniture
2 Oil
14 Wine
and the Triumphal Arch

Lobo
  #15  
Old 12-12-2003
ikshawaka ikshawaka is offline
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Hi lobbo,
congratulations on the incredible score.u have achieved a awesome score.i am very sure there wont be many who would match ur excellent performance.
congrats once again.
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  #16  
Old 12-13-2003
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Congratulations Lobo,

That's a pretty impressive score.

I suppose that leaves me as the only one on our team not to have met the completion criteria, but I'm working on it. :?

Starkey
  #17  
Old 12-13-2003
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hi starkey,
whats ur progress as yet.where have u reached til now.?
hope u are having good time.
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  #18  
Old 12-13-2003
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After reworking my HB's, I'm now approaching the 3rd invasion.

I'm still having a little difficulty in deciding the size of my HB's...number of casas vs the number of villa....how much food and commodities I'll have available to distibute to keep the blocks viable.

Other than that, so far this run has been pretty smooth. :?
  #19  
Old 12-15-2003
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I'm still working on the first few years. I have a save in Jan AD1 with 8 prosperity, and one in Jan AD2 with 16. At that point I do have two small villae and a few insulae, so I should be able to get 18. Needs some tuning.

I didn't take the blessing from Neptune in Sep AD1, but intend to go for the one in Mar AD2, I have my four temples, and marble is coming in rapidly. Imported 1 wine, 1 olives, 2 fruit and a lot of wheat.

One legion of javelins is enough for the first attack, and with Mars' blessing of Jan AD2 that won't be a problem at all.

I have a lot of huts along the first part of the entrance road to provide labour to my industry, 6 marble, 1 timber yard, 1 clay pit, 1 oil, 1 pottery and 1 furniture. I deleted/undid the lot in Dec AD0, and got the 8 prosperity as reported. Same trick in AD1 has problems because the number of deleted huts is too large for undoing. Unlike the reports from Ikshawake and Lobo I maintain that vacant lots have no effect on prosperity. Additional tests have confirmed that.

My plans are to go for 88 prosperity, year by year. As far as I can see now, if I can reach the 18 prosperity in AD1 with the present save, the rest should be relatively easy. But it isn't done yet!
  #20  
Old 12-15-2003
ikshawaka ikshawaka is offline
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Hi joshofet,
nice to hear that u have the save in AD 2 with prosperity of 16.i managed prosperity of 17 by AD 2.i could have got 18 in fact .i had 4 small villa by that time but they didnot house 10% of the population and so i had to forgo a point there in spite of having the oppourtunity.
so just writing this post,so u can be aware of this and try to get more people in the villa or u may be left with a point short at the end AD 2.
From year 3 onwards, u should not have problem getting the full quota of prosperity.
good luck.
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  #21  
Old 12-17-2003
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I did indeed manage to get PR=18 in AD1, two small villae were enough, I just needed to delete/undo enough huts along the entrance road to have the population below 390, I had 39 people in the two villae.

With the blessing from Neptune postponed until Mar AD2 (actually the end of Feb AD2), I raised enough money for three additional forts and an academy in AD2. One legion of javelins, helped by Mars blessing in Jan AD2 and a few lone wall sections got me through the invasion without a single loss. The stupid Britons went for the wall, just to get mowed down by the javelins three tiles away!

At the end of AD2 I had some trouble with delete/undo of the huts, immigrants do return too fast to the vacant lots, and they turn back to huts. What worked in AD1, didn't seem to work in AD2, maybe because there were still too many huts left. The message was that my housing level was the problem, not that there were too many people in huts. Anyhow, deleting the huts seems to be simpler. I actually don't delete the huts. A free delete doesn't make the tenants leave before the turn of the month, and they do not become emigrants. So I do not get my villa bonus, and I lose my people forever. Instead I delete/undo the road next to the huts. The huts are deleted automatically, for free, the tenants move out, and when I undo the road, the huts don't come back. That's a new trick for me, never read about it.

With the road delete/undo trick I managed 28 prosperity in AD2, I may want to replay the last few months, to save a little more money. I payed 150 tribute, and I think that can be avoided. AD2 was easier than AD1, as expected, I hope AD3 will be easier still, because I took quite some replay to get AD2 right.

After that I'll use AD3 to raise my insula block to large insula (oil), to get rid of the 1x1's holding down my PR in the later stages. The villa block has three small villae, and one LI, that can be swtiched to SV by adding a medium statue. I place the statue in Dec, and delete in Jan. Did anybody progress beyond SV? The advantage of SV is that I can do with just the hippodrome, but I guess I can spare a theatre, I can always try to just build/undo it in Oct, to give me coverage at the turn of the year, same with hospital and academy.

The plan I'm using is a single road with a second market for fruit and wine on a separate road for the villa block. Entertainment through chariots riding to the hippodrome. So far it seems to work.

I'm not sure whether I will import clay and timber, I'ld rather have the caravans sell me wheat, but I keep being short on staff for the pottery and furniture production. Any advise?
  #22  
Old 12-17-2003
Lobo22 Lobo22 is offline
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Hello Joshofet!

I haven?t build a villa in year2 but later I build my villaes up to
small palaces, because I had always some problems with my casa
block and found out that it was easier for me to build my villaes up
than to develop my casas and without good casas I need the palaces
to reach a high enough prosperity cap.
I havn?t tried to use just one dock, but I think with only one dock you could build enough clay-mines (or do you know another place for clay-mines?) and you hadn?t to buy timber from the caravans, Augusta Trevorum is also selling timber.

I have another problem: I couldn?t use the undo funktion from Dez to Jan, am I the only one who couldn?t use it over the turn of the year or is this a general problem in C3?

Lobo
  #23  
Old 12-17-2003
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Hi lobe and joshofet,

i completely forgot about the availability of the clay pit.since i didnot use it in the audition ,i completely forgot that i could use the claypit to turn it to pottery or else i wouldnt have problems...anyway,i bought 2-4 units of clay every year to support my palace block and that was enough.
i bought 2 units of wood in AD 0 AND AD 1 from the land traders and then used the tree on the map to produce my own timber from AD2. so furniture wasnt any problem.even if u are short of timber it is best to buy it from land trader than from augustum trevorum as lobo mentioned since it is such a long distance away from the plains.
as regards to the level of evolving the houses,joshofet,it is improtant to evolve them to palaces.
the prosperity cap on small villa is 42 and to have a prosperity of 88,u will have to have atleast a small palace.so u will have to evolve ur houses to them.
and to compenstae for ur tents ,u may need to have more than few palaces.in my second run when i reached 88,i had 5 luxary palaces in AD8...i had placed as many tents as i could in dec AD8 and had them by the dec AD9 which soared my population to 1665.
i would still contest joshofets argument that tents donot contribute to prosperity.i have tested it on my map.
i guess u are not haing problem yet since ,u may have a higher prosperity cap due to more villa and casa but less of tents.but once u reach prosperity betweem 40-80 u will realise the value of tenets.they do drop ur prosperity.
when ur prosperity is 40-50,just to test it,place about 200 tents beofer the roll of next yera and u will see ur prosperity fall.u can prove it with this simple test..if ur prosperity doesnt fall,then place another 2 hundred and see the fall in prosperity for urself.
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  #24  
Old 12-17-2003
ikshawaka ikshawaka is offline
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Hi team,
u are right lobo.u cannot use the undo/delete from december to jan..once the new year rolls over the undo buttons becomes inactive..so u cannot use it...
and joshofet,u idea of deleting the road is quite novel...u can have free deletion of the houses.
i can probably solve ur problem of the emigrants returning to the tents which u had removed..
i gather that u are deleting the tents near the entrance and the emigrants start to go towards the plains but when u replace the tents and the same emmigrants will occupy the tents near the entrance road and thus hamper the immigration...i gather that was ur problem....

what i did was:
delete the tents near the enterance road in december,the emigrants will start to move towards the plain....at the turn of the year,in january,build the same number of tents that u deleted in the plains,wait for a while...the emigrants will take the vacant lot signal and will move towards the tents in the plains...after a while ,place tents again on the enterence road and u will see that the emigrants wonot turn back and there will fresh influx of imigrants....i used the same trick to keep people to keep them in the plains...whenever my casa devolved due to lack of food and thus emigration followed ,i would place new tents in a separate block and the emigrants would move there ,thus retaining the population.beofre the turn of the year,i would delete these new tenst in the plain and evolve the devolved tents to casas again and the emigrants would now come to occupy the newly created vacancies in the casas.this way ,i would retain the population..u can a[pply the same rule if ur palaces devolve to villas and loose population but ...beware if u loose too much population from villas ,u may not get the villa bonus..so take care u always have more than 10% popuaktion and villa and ur tents should also not hold too nuch p[opulation....if they do,follow the same trick for retain the population.
hope this makes sense since i am not very good at explaining these things.


and joshofet ,u will need to have the hippodroem,gladiator school,lion school ,thetre, amphithetre to have luxary palaces....i am not sure but u may also need a colosseum..since i had built one too.
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  #25  
Old 12-17-2003
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Hi starkey,
just checking to see ur progress..we havent heard from u last couple of days and so was wondering how u are doing.let us know ur progress.
take care.
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  #26  
Old 12-17-2003
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Hi Ikshawaka,

Like I said, I had to take a few days off to decompress before I went postal and also to take care of a few RL issues. I did however go back to an earlier runthrough from a couple of weeks ago where I had actually lasted upto 5AD (3rd attack). I felt good about that effort even though it had some money problems. I loaded up an earlier save from the same runthrough and using some of the suggestions offered by you and Joshefet restarted the scenario just this morning. I have a nice block of time this weekend and it will be my final push towards getting a valid submission. I'm just going to try and get a survival map without trying for anything special...just a DecAD9 save. I feel with the 3 great scores you guys have come up with and if I can contribute at least something we still may have a pretty good chance to win this thing. Wish me luck as I'll need it!!

Starkey
  #27  
Old 12-18-2003
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I'm sorry Ikshawaka, your statements on prosperity are simply wrong, and you are confusing the issue. The prosperity cap on a small villa is 150, that on a large insula 65, so with 4 SV and 10 LI your cap is 89. No need for higher level housing. Tents have a cap of 5, so they are killing, especially all those small tents along the entrance road, reason why I try to get rid of them, and only reason.

As for observations concerning vacant lots, you have to be very careful in your tests. Several tests I performed for the effect of vacant lots have shown that they do not interfere with the prosperity. I can't send you maps, so you have to take my word on it, but I took a sample situation from the game map where prosperity was changing from 8 to 14 in AD3, an early test result. There were just a few tents in the dock and industry area (near the timber yard) and I left them. With them PR=14 was reached. Then in Dec AD2 I added a few hundred vacant lots in the plain area, far from any immigrant. None of the lots got occupied before Jan AD3, and PR=14 was obtained. Even if I put in the lots earlier, as long as none are occupied there is no effect on prosperity.

The problem with delete/undo on tents is that they may be re-occupied very fast. I used the d/u trick in AD0 and AD1 with success, but needed several tries before I got it right. In all the cases I got it wrong, I checked by clicking the tents that though most of them registered as vacant lots, there were several tents, and the message was that housing level was holding prosperity down. If I could d/u all tents in a single sweep, and do that on the last day of Dec, the trick would work, it worked in AD0, but in later years I couldn't undo a full sweep. Note that you have to undo in Dec, as it is disabled in the transition to Jan. Several sweeps will result in occupied tents from the earlier sweeps. Undo on delete will also be disabled if you delete before the red image of the previous delete has disappeared.

So yes, tents do influence PR, and severely so, but vacant lots do not. I plan to put a lot of tents in the plain area in AD8, so they can be occupied in AD9. Earlier tests have shown that has no effect whatsoever on PR in AD8.
  #28  
Old 12-20-2003
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I'm progressing veeeeeeerrrrrry slowly. AD3 finished with PR=38, four SV, 8LI and Neptune's blessing in January AD4, Mercury's blessing in Dec AD3. Four forts, 41 javelins, academy. Still two days to go for four years. It's going to be tight.
  #29  
Old 12-20-2003
ikshawaka ikshawaka is offline
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Hi Joshofet,
come on Joshofet ,u can do it..though it is going to be tight,u wil be able to get those 5 years ....and with prosperity of 88.....
U CAN DO IT.
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  #30  
Old 12-20-2003
ikshawaka ikshawaka is offline
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Hi strakey,
u had mentioned that u are going to gove a final try this weekend..just wondering how u are doing...i hope u are progressing well towards ur AD 9 completion....
come on starkey,
U CAN DO IT.
good luck...
let us know whats happening.
go team ,.......go ..go...go.
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