New
and Wondrous
Is it Always
A Good Idea to Evolve Housing? Sometimes Not.
I've been curious
as to what the actual cost/benefit ratios would be when importing
goods to improve tax returns. It's a given, of course, that
you do what you have to do to get Upper level luxury housing,
but is it always wise to improve worker housing? I don't think
so, and if you want to know why, go here.
Nero Would
Strikes Again!
Nero Would, a frequent
contributor to the Pharaoh
Heaven Forum, and one of the premier bean counters in this
game, has turned his attention to entertainment. I think he
has pretty well nailed down the ways that entertainment works
in Pharaoh. He has kindly consented to my putting his findings
on these pages and you can find them here
How Far Will
Bazaar Ladies Go?
I've been
curious about this so I decided to find out.
I set up a situation in the Sandbox in which a granary and a storage
yard were on opposite sides of the road. Then, starting 25 squares
down the road I placed a bazaar and a small housing settlement.
As soon as the buyer exited the bazaar I deleted it and moved
it one square further down the road. I kept this up until the
bazaar would not emit a buyer. This occured when there was 36
squares between the bazaar and the granary/storage yard.
It also appears that this is a "As the Crow Flies" distance because
I added some loops to the road increasing the actual road distance
to over 90 squares and the good ladies kept going to market as
long as the straight line distance did not exceed 35 squares..
New Downloads
Got back to city-building
last week and finished Sawu and Bubastis. Neither one is really
good, but all in all, they are O.K. Of the two, I prefer Bubastis.
Both feature luxury housing blocks. They can be downloaded from
saved cities.
Getting Started
When starting a new
scenario, I always try to get some exports going the first year,
and have the city show a profit by the end of the second. My
own personal rules prevent me from going into debt, accepting
bail-out loans, or using family money to support the city. As
a result of these strictures, I've had to beg, borrow, and steal
ideas from all over in order to develop methods of getting a
city going quickly and cheaply.
I've put together
a little guide showing step-by-step how I try to develop a city
during the first two years. If you've been having trouble getting
your city going you might find something useful here
Silver Threads
Among the Gold
As a city ages the
number of workers relative to the general population falls.
I have prepared a table which shows how this happened in one
of my cities over a span of 43 years. Also a fast and dirty
way to solve a worker shortage problem. Data
A Great,
Great Gizmo!
Paul Uraeus, a contributor
to the Pharaoh Heaven Forum has devised a desirability calculator.
When you fire up
this program you are presented with a grid. Upon that grid you
can place any of the structures of the game. When you do, all
the surrounding squares show numbers representing that square's
current desirability rating. This number changes as you add
or subtract nearby structures.
Let's say you are
designing a housing block (or want to change an existing one,
or whatever). You could start by putting in all your roads,
plazas, fire stations, and other services. All your housing
blocks would then show their current desirability figure. To
find out what sort of housing this configeration will support
you can simply run your finger down my Handy
Dandy Housing Levels Sheet (Which all good little Pharaoh
players have at their fingertips day or night). You can also
find the same info from this program, but it is not quite as
handy or as dandy. Now that you know what sort of housing these
squares will support, you can go ahead and enter symbols representing
that level of housing. As you do, you are presented with running
totals of:
- Workers Required
- Maximum Population
- Maximum Taxes
(Using any tax rate!)
- Cost of all buildings
involved.
Did I say you could set this to any of the game's difficulty
levels? Of course you can! You could probably get this gizmo
to walk your dog and wash your car too. It is simply great.
It can be downloaded from The miscellanous section at
Pharaoh Heavens Downloads Many thanks to Paul for taking
the time to put this thing together and to the Angels for making
it available for download.
What's The
Scoop on Work Camps?
I believe that the
best explaination of how work camps work, and their relationship
with floodplain farms and monuments can be found in the game
help. Unfortunately, the game help uses a font and font size
that makes it more or less illegible, (At least to those of
us who are limited to using some version of English - I suspect
that players whose native tongue is Urdu, Awadhi, or Gujarati
do better.) Anyhow, I've copied it out, translated it, and added
it to the FAQ Section.
Workers Housing
Block Revised!
While participating
in the Impressions City-Building Contest, I often found that
I could not get my culture rating as high as I wanted because
my blocks would not support enough entertainment or other cultural
structures. I have made some minor changes in the block, and
it will now support every structure necessary to get a 100 Culture
Rating.
If you're an old
Pharaoh hand and just want to see what this thing is all about,
go here. If, on the other
hand, you are new at the game, you might want to start at the
beginning and learn how to develop the block step-by-step.
So what's this
City Data Sheet stuff?
Let's say that you
decide to start importing clay, making pottery, and then exporting
that.That is where these sheets come in handy. Instead of fiddling
around with the Empire Map, you can simply look at the trade
chart. There you will see something like this:
Item
|
Price
|
Buyers
|
Sellers
|
Buy |
Sell |
Clay |
38 |
29 |
Abedju
15
Abu 25
Selima 25 |
Behdet
25
|
Pottery |
140 |
105 |
Abu
25
Selima 25 |
Behdet
25
Men-nefer 40
|
Wood |
225 |
170 |
Abedju 15
Behdet 25
|
Selima
15 |
This chart tells
you that you can buy 2500 units of clay from Behdet, and after
you have made your pottery, you can sell it to Abu or Selima.
All of the commodities available to a city are listed this way.
These sheets also
have a lot of other good information on them. You can find out:
- Type of trade
route (land or water), and cost.
- City goals - Prosperity,
Kingdom, etc
- If monuments are
needed, another chart tells you what kind, how much of what
material is needed, and what burial goods are required.
- Another chart
lists all your resources - food, fiber, raw materials, and
manufacturing .
All these sheets
are in HTML format, and are printer friendly. Each city sheet
covers about three pages. Print this out, keep it handy as you
play, and see if it helps. If not, you can always line the bird
cage with it.
Looking for Cheats or walkthroughs?
Go 'way - ain't got
none. There are lots of walkthroughs at both the official Pharaoh
site and also at Pharaoh Heaven. I don't know, (or care) where
you can find cheats,
That's it. - Take care
and I'll see you in Thebes.
Grumpus
|