Counting Beans

or

Doing it The Easy Way

When I first started playing this game, I would open the game, stare at the map, and wonder: "What in the hell am I going to Do Now?"

Eventually, I would plop some housing down, add some industry and whatnot, and hope for the best. This can work. It can also fail - big time!

Professional builders don't do things that way. Before they ever lift a hammer they have figured out the costs and materials required to get the job done. I am by no means a professional, but I find counting the beans saves a lot of pain in the long run. I am going to try and illustrate this by taking a city, running the numbers and seing what they can tell me.

Lutetia

The city is Lutetia (Paris). It is in a northern climate, and is considered a military scenario. As always, the first consideration is getting exports going. Checking the empire map, I see that I can sell both weapons and furniture to Mediolanum. I need to build mines, timber yards, and warehouses. To get the workers I need for this, I must put together a building block , and the farms, etc necessary to support it. So how much of everything do I need?

Industry

To start with , we know that mines and timber yards can each produce 9.6 cartloads of stuff per year. Workshops all produce at the rate of 4.8 cartloads/ year. It follows that we need two workshops for every raw material source.

I can sell 25 cartloads of weapons/yr to Mediolanum. To produce this I need three mines and six workshops. In addition, they will buy 15 cartloads of furniture. In order to produce this, I need two timber yards and four workshops. Then we need someplace to put this stuff and someone to keep an eye on it.

 

Facility
Number Needed
Workers
Timber Yard
2
20
Furniture Workshops
4
40
Iron Mines
3
30
Weapons Workshops
6
60
Warehouses
1
6
Engineers
2
10
Total Workers  
166

Next, we'll take a look at housing:

 

 

 

 

 

 

 

 

 

 

 

 

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