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Old 07-05-2007
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aramann aramann is offline
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Default End of Game Questions

Now that I can finally see where everyone was really placing their housing, etc...
I had an issue with walls, I was only allowed to evolve when the walls went beyond the waterfall on the far west side. What was I missing?
Also, I know that entry for trade ports was on the east, but I had difficulty getting marble there so I replaced those ports on the west and had no problems selling to capacity in year one. Did anyone else have this difficulty?
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  #2  
Old 07-05-2007
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aramann aramann is offline
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HA! And now I can finally display this signature tag! Woohoo!
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Oh. My. God. She's found the keys to the medicine cabinet.
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  #3  
Old 07-05-2007
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kach kach is offline
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I had all the ports on the western side too.

About the walls, you have built too close to the large pile of rocks in the north west. You need to leave enough space between the buildings and the rocks for the wall and a three tile wide easement on each side of the wall. Gatehouses need even more easement.

That was something we didn't tell you!
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  #4  
Old 07-08-2007
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aramann aramann is offline
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I had this same problem with this game but it occurs with all my games... so here's a question!
What's the deal with farms or trade posts being full of food but not getting it to the granary? For instance, 4 or 5 cattle farms showing "no room for goods" but the darn granary is empty! I've tried seperate granaries for each food type, additional granaries closer to the farms/food source, etc., problem still persists. I've even tried "leapfrogging" granaries, I.e., placing a granary midway between the food source and the granary serving the food market, letting it fill, then setting everything to 0 so it gets rid of and does not accept more food. Usually employment is not an issue as I tend to have too many plebs. Anyone else have this issue?
(I also posted this on the CIV online forum...)
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Old 07-08-2007
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goonsquad goonsquad is offline
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With the pull system used in C4 (and COTN as well), houses, granaries, warehouses, factories, etc do not deliver their goods, as happened in earlier citybuilders. Houses, etc that require these goods go out and get them. So houses get food from food markets, food markets get it from either granaries, farms or trade posts (a granary is no more or less than a warehouse for food). There must be a road connection in all cases. If granaries/food markets are not getting food it could be that their walkers are travelling a long way to get something, or perhaps more granaries are needed. It is always most efficient to place granaries, food markets and the food source as close together as possible. When I tested Silk Purse (very hard) I used 2-3 granaries for meat only, and one food market each for plebs, equites and patricians. All trade partners were able to sell me the full quotas. Sounds like possibly your food source is a long way from your granaries.
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  #6  
Old 07-09-2007
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In a normal scenario I place 1 food market for every 2000 to 2500 people. I use granaries to help move the food closer to the markets (unless the farms are very close). I always set the granaries to 12 of each food type - it is more efficient than single food granaries.
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  #7  
Old 07-09-2007
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aramann aramann is offline
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With Silk Purse, I had my granary right next to my general food market, which allowed beef and grain. (both granary and market were set as such) The layout (thanks kach!) was such that my trade ports/depots were about a coliseum length off to the left from this market and granary. Later in the game I placed a food market (but no granary nearby as labor was at a premium) to the far right of my housing area, closer to the timber. I placed yet another food market about 4 warehouse spaces down from trade posts on the right side of the map for patricians and equites. (no plebs allowed!) During most of my submissions I had toyed with placing multiple granaries but didn't have the labor and usually ended up deleting them as they emptied.
Is there perhaps a rule of thumb, one granary/food market for every so many people? Does this differentiate in between plebs, equites and patricians?
Thanks for the help, STILL... I really appreciate it!
-A
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  #8  
Old 07-10-2007
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Generally I think it is more efficient to make people walk further to the markets, rather than making the market cart pushers walk furhter to the farms. I rarely have food markets set to 'no plebs'. I do this sort of thing only in competitions where I am pushing the city hard.

I like to have too much food in my cities. I let all the plebs stock up on all three varieties - as much as they want. This usually means an extra food market and maybe one granary per market. More granaries if the farms are on the far side of the map.
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