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Sierra/Impressions | Tilted Mill

Contest 162: Fishopolis (C3 Edition)

Welcome to the contest pages for Contest 162: Fishopolis (C3 Edition) This is a Caesar 3 speed contest, and should only be played with Caesar 3 V1.0.1.0. Use the links below to download the starting positions:


Fishopolis (C3 Edition)(Normal Difficulty)
file is in sav format


Sorry this contest is not for MAC players due to the differences of results for the goals chosen.

Please take note that the CBC rules no longer allow free roads. A player may only play in a single difficulty. You have to manually check you are playing with the right difficulty. The game always stays at whatever level you played it at last time you played. Select your difficulty level and restart the game!

Vous trouverez la traduction en français pour ce concours ici.

Story

For the best part of 50 years, Caesar's most eminent scientists and engineers have been engaged in a top secret project. Scientists have for centuries studied the properties of the herb silphium. The effects of silphium in birth control in humans has long been known, but a more recent and less well known discovery is its effect on fish, which Rome's scientists have positively demonstrated to be completely the opposite. Scientists have found that waters infused with silphium will support an astonishing abundence of fish, the like of which has never been seen.

Following this quite momentous discovery the next step was for architects and engineers to develop the optimal watercourse to put this discovery into practice. Now, it is time for all this work to bear fruit. It is believed that this waterway can support a Roman city of such a population that has never before been imagined, most certainly never in a fishing city. You have been selected as the Governor who will put half a century of research and development into practice for the good of Rome. I want you to build a city of unprecedented population, the largest population ever seen in a Roman city producing its own food. It will take half a lifetime to do it, of course, but succeed, and you will go down in history as the greatest of all Rome's Governors.

Rules

Challenge 1 (Speed):
Completion Criteria: Population not less than 25,000 (the last population milestone message in the game).
Winning Criteria: Completion Date (earliest wins)

Challenge 2 (Population):
No completion criteria
Winning Criteria: Population (Highest Wins)

Designer's Notes

This two part challenge will continue until there are no more players working on it. It is envisaged that Challenge 1 will be closed first, as it is the quicker to complete. You do not need to use the same city build from Challenge 1 to complete Challenge 2, in fact as a notorious builder of huge populations I would recommend a fresh start for Challenge 2.

Scores and current placings will be displayed on CBC for each city as it is submitted. Also submitted cities will be available for download by other players.

Entries should be submitted in the normal manner, but instead of a difficulty level either 1 or 2 should be inserted, depending on which challenge the entry is for, eg gs_fishopolis1_1.sav (the second 1 indicating it is my first entry).

Normal CBC rules apply, except that strategy discussion is allowed throughout the challenge. Players who have submitted are welcome to discuss how they built their cities, and newer players using the ideas of stronger players is fully encouraged.

You may send as many gifts to Caesar as you want, indeed you will need to do this as eventually favor will drop to the point where you get invaded by Caesar's legions.

Of course editing internal game files is a huge no-no. You could probably fit 100,000 in one small tent by editing the C3model.txt, but it will be immediately apparent upon loading an entry where this has been done.

It's interesting that 25,000 is the very last Population Milestone message in C3. It is thought that this was the highest possible population envisaged by the makers of this game.

To give some idea of what is possible, I was able in testing to reach 25,000 in well under 10 years, and in the second challenge reached almost 90,000. Others might be able to do better.

In both challenges, there is no requirement of stability. Your score will be that which appears when your save is first opened. Of course, in a city of the size anticipated in the second challenge, a lack of housing stability is likely to have serious consequences in terms of the game's walker limit.

The closing date on the game page is nominal only, it will be extended as long as there remains interest in the challenge.

Important Note: Because the Mac version of C3 has higher data limits, and also because Mac saves that have exceeded the PC data limit cannot be loaded on a PC for checking, this challenge is open only to players using the PC version of C3. We apologise to Mac players for this, but there is absolutely no alternative.

Fishopolis (C3 Edition) was designed by goonsquad and tested by Schwartzhorse.

 

    Contest closes 11.00pm Wed. March 31, 2010.


This contest has ended.


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