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Sierra/Impressions | Tilted Mill

Introduction: Argiephontes

Welcome to Contest 9, Argeiphontes! This is a Zeus contest and may be played with Zeus V1.1 or any version of Poseidon. However, we recommend that you play with Zeus V1.1. This adventure was created using the Zeus editor and it is recommended that all players use Zeus to play the game. If however, you have Poseidon installed on your PC and you are not able to perform a dual install, which would separate the two games, you may still compete as normal provided that YOU INFORM THE CBC TEAM prior to you final submission. By informing us that you are using Poseidon, we may then send your results to those judges who have Poseidon installed. Please click on the link below to download the map for this contest.

Click Here to Download for Easy Difficulty
Click Here to Download for Hard Difficulty
Files are in executable format

Sound files are available for both versions of the game.

hard level sound file
easy level sound file


After downloading, the file you have chosen, HARD or EASY all you need to do is run the executable file by double clicking on it. A folder will be created in the default location of Zeus unless you choose to select a different location for the files during the prompt within the executable. For your information the following files will be created. c:\Impressions Games\Zeus\Adventures\Argeiphontes\Argeiphontes.pak and .set and .txt ,Also a copy of the .pak file will be placed into the root adventures folder automatically. Similar files will be created for the easy version of the game as well with "Argeeasy" as the title.

If you choose another location for the folder due to a dual install or other naming reasons, all you need to do is locate the Adventures folder for the game. A custom folder will be created for you, so there is no need to do so.

Please note that your game difficulty level must be set to your chosen skill BEFORE starting the map. If you do not play in the chosen category normally, load another saved game prior to entering the contest's one, and choose the Difficulty level there. Only later, when you have set the difficulty according to your level, should you load the contest's map.

This Adventure was designed and tested by our own bobT aka Bob Taylor. A great deal of effort was also provided by homegrown as a beta tester and winning conditions editor. I also must thank Laocon for his great efforts in providing us a story line. Finally I wish to thank the entire CBC team for their support and thoughtful input during the creation of the adventure..

 

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