Contest 28, Land of Beauty: Results
Overall Contest Notes:
This was an excellent contest with something unique and new in every
submission. The results were all great. It was very difficult to rank
many of the entries because of the excellent maps.
The winning criteria were defined as:
"Beauty - This event is a beauty contest. An extended panel of judges
will evaluate the entries based on their aesthetic appeal. The judges
will pay particular attention to the following:
- Organization of the city
- Imaginative use of the terrain
- Use of key buildings (Sanctuaries,Pyramids etc.)
- Integration of science, culture, worship of the gods into the daily
life of city
citizens
- Efficient organization of industries and husbandry buildings to support
the city"
Toward that goal the overall appearance of the city was the most important
factor. Well organized housing blocks with integration of special buildings
was important. The most obvious terrain factor was the three road wide
promenade leading from the plateau on the hill to the lower level. This
was used by several entrants to tie their hill top complex to the rest
of the city.
Almost all the entries mixed the required sanctuaries and pyramids into
the city. There were several very imaginative uses of hippodromes in the
submissions. Though some entries were successful in placing the sanctuaries
outside the main city center, there should be a definite route for a grand
procession to the sanctuary.
Some items that the all players might find useful for future beauty
contests and general city building.
1. Beautification structures and recreation areas need to be placed
in a planned manner to produce a visual impact. These elements should
not be enclosed completely so that city citizens could no visit them.
While the center of housing blocks might offer access through the homes,
care must be used not to wall off the beautification elements.
2. Wide roads make a strong impact. While they might make random
walker movements unpredictable, they can still used very effectively.
See the plaza's that Elf created on the top of the hill and near his university
complex.
3. Some types of beautification structures are better suited for
different areas. Again on Elf's map, the use of Dolphin Sculptures to
enhance the plaza around Poseidon's Sanctuary was excellent. Other structures
would not have been logical, and the Dolphin Sculptures would not have
worked as well with a different sanctuary.
4. Use a mix of high and low structures to avoid creating deep
canyons in the housing areas. The townhouses in Zeus / Poseidon need space
to look good.
5. Columns, walls, towers, even a single or double row of gardens
can be used to define the limits / boundaries of housing areas, scientific
areas, worship areas, etc.
6. Mix types of beautification structures in an organized plan.
The same structure side by side by side by side, etc. can be disruptive.
Also avoid using too many parks without some plan to integrate them into
the rest of the beautification scheme.
7. If money is not a Wining Criteria, don't be afraid to spend
it
8. Before submitting your entry, take a while to cleanup and polish
the final map. Eliminate undesirable buildings like artisans, storage
yards of materials that will not be used, workshops from the immediate
area of the major monuments.
9. Only one entry showed signs of manipulating tax rates and wage
rates to manage unemployment and income. This can be a very useful tool
in meeting completion criteria.
10. Submit your entry early. Your first entry will be evaluated
for CC. This will give you a chance to repair things if it is needed.
Last minute submissions created some dissapointments in this contest.
11. Finally, read, print out (in landscape if necessary) and keep
hand for reference the completion criteria and winning criteria. Don't
rely on memory.
Hard Difficulty
Rank |
Player & download link
Mini-map view |
Notes |
Winner |
STG
|
STG - Very much liked the way the pyramids were
integrated into the common housing blocks. Great promenade to the
worship center on top of the hill. Nice mix and organization of
beautification elements.
|
2 |
jumick99
|
jumick99 - Excellent promenade avenue and use of
beautification along the road. Nice balanced beautification plan
in all worker housing blocks. Entries to sanctuaries and pyramids
very good.
|
3 |
DAnna
|
D'Anna - Interesting and nice elite housing block on top of hill.
Nice mix of beautification in worker housing blocks. Good use of
columns to define areas. Two interesting worship complexes.
|
3 |
Lobo22
|
Lobo22 - Really liked grand elite housing block,
worship center on top of hill, university surrounded by the hippodrome.
Nice boulevards in worker housing blocks.
|
5 |
Debbie
|
Debbie - Very nice elite housing blocks and placement
of worker housing blocks with tall obelisk making strong visual
to define blocks. Nice grand avenue through center of pryamid comples
|
HM |
Elf
|
Elf - Broad plazas produce stunning visual impact.
Great university complex. Arbor of Athena with hippodrome is a masterful
design. Excellent use of beautification, walls and such to minimize
effect of undesirable industrial elements.
|
Easy Difficulty
Rank |
Player & download link
Mini-map view |
Notes |
Winner |
Rocky
|
Rocky - Excellent hilltop complex with hippodrome
and columns to define area. Very good use of squares of columns
mixed with shell gardens throughout city - provides strong consistency.
Very good university complex. The maze is amazing.
|
Runner up |
Iceman413
|
Iceman413 - Excellent symetrical layout and beautification plan.
Interesting use of promenade. Integration of elite and worker housing
provides a very well balanced impact on the city.
|
3 |
kach
|
kach - Palace fortress on the hill and promenade
to elite housing and university looks great. Like the mix of beautification
into structure of unconventional worker housing blocks. Nice use
of limited parks to border roads and structures. Great boulevards
to access all pyramids and sanctuaries.
|
3 |
Great
Cornholio
|
Great Cornholio - Nice way to shape elite housing
and university around Pillar of Atlas and Arbor of Athena. A lot
of parks, but good use of landscape and cliffs to focus effect.
Grand hippodrome and scheme to place worker housing inside track.
|
5 |
Iza
|
Iza - A most interesting and beautiful central housing
block with both elite and worker housing served by inside and outside
agoras. A very nice, attractive, compact city.
|
6 |
oregon_taz
|
oregon taz - Very creative use of empty space in
the block surrounding the Museum Atlantika and Observatory Kosmika.
Nice elite housing block. Great center piece to hippodrome. Good
simple buy elegant entrance to Citadel of Poseidon.
|
7 |
DillonBlake
|
DillonBlake - Nice beautification plan carried out
on both worker and elite housing blocks. Good placement of pyramids
for potential university complex.
|
Congratulations you will find your award signatures
here.
General Rules | Contest
Rules & Advice
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