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Sierra/Impressions | Tilted Mill

Contest 23: Pharaoh’s Inspection: Introduction

Welcome to the contest pages for Contest 23: Pharaoh’s Inspection
This is a Cleopatra game; it can only be played with Cleopatra.

Use the links below to download the starting positions:

Pharaoh’s Inspection (Easy Difficulty)
Pharaoh’s Inspection (Hard Difficulty)
files are in zip format

To download the mission, simply click the appropriate link. The file you receive will be in a zipped format. After downloading, decompress the file (using, e.g. PowerArchiver or Winzip). You can get Winzip free from their website at www.winzip.com.

Then place the unzipped file in your family save directory (in the Pharaoh root directory, Save, [YourFamilyName]; by default C:\Sierra\Cleopatra\Save\[YourFamilyName]\).

To play the game, start Cleopatra, go to your family, and select "Load Saved Game". You will find Pharaohs Inspection Easy or Pharaohs Inspection Hard as a saved game. It should be preset at the correct difficulty level.

Please make sure you play the game from the start at the correct level of difficulty. Select Options, Difficulty and check it. If necessary adjust the difficulty, select new game and reselect the Pharaoh’s Inspection saved game. Now you can play.

All players are advised to peruse the remainder of the contest pages (links to which can be found at the foot of the page), as well as the General Rules and Pharaoh/Cleopatra game features.

Pharaoh’s Inspection was created jointly by Granite Q and Martinu.

The beta-testers were Milotep and Aditya; our thanks for their helpful comments and suggestions.

The story was written by Aditya

This contest closes at 11 PM EST, September 30th, 2002

Pharaoh’s Inspection : The Story

Our great Pharaoh, son of Horus, beloved of Ra, wishes to inspect the progress of our military bases at Buhen and Heh which we are preparing for the invasion of Nubia. However, his radiance has expressed a wish to camp in some luxury here at Toshka rather than in the somewhat squalid conditions of the military townships.

He has ordered you, his Chancellor of Upper Egypt, to personally see to it that a city is built here with the finest accommodation available for his huge entourage, estimated to be in excess of 1500 courtiers and servants. Pharaoh's traveling group demand accommodation no less than stately manors, of course.

Your city must impress the influential people within Egypt's ruling circle. They wish to experience all manner of cultural activity, and to see a city graced with magnificent statues.

At the same time we must provide our trade allies with sufficient military support (either weapons, chariots or troops) if they come under attack.

Even so, it is inevitable that trade with our allies will be curtailed by increased military activity as they find their funds for the purchase of goods is restricted or disappears completely. And we must be wary at all times in case the Nubians decide to attack us before we are fully ready. Make sure the company commanders are aware of what is expected of them.

Pharaoh knows that you have the necessary skills to complete the task.
Work swiftly but not in haste dear Chancellor... Pharaoh is on his way!

Pharaoh’s Inspection: Contest Rules

First, competitors are reminded that the normal CBC General Contest Rules apply to this contest. Competitors are also advised to peruse the list of Pharaoh/Cleopatra game features.
The game you submit for your entry must be saved in December of the seventh year (6 AD), when the countdown in the top left corner of the screen shows one month remaining.

The mission goals (minimum values) to be met in your entry are:

1. Culture Rating 50
2. Prosperity Rating 100
3. Kingdom Rating 80
4. City not in debt
5. Military Strength:
At Easy Difficulty: 4 full forts, 2 infantry and 2 charioteers (64 troops total).
At Hard Difficulty: 6 full forts, 3 infantry and 3 charioteers (96 troops total).

Please note that, on the Overseer of Ratings screen, 999 Stately Manors is shown as a winning requirement. The number of stately manors has been put in solely to block premature winning when all the other ratings are achieved. You are not expected to achieve this number of stately manors.

The valid entries will then be ranked according to the following winning criteria:

1: The highest number of Stately Manors in your city at the time of your submitted save (as recorded by The Overseer of Ratings). (The Stately Manors do not have to be fully occupied)

2: The highest number of citizens in the city at the time of your submitted save
The second criterion is only applicable if the first criterion produces a tie.

Pharaoh’s Inspection: Designers' Advice

This is a Cleopatra game; it can only be played with Cleopatra.
Competitors are reminded that the normal CBC General Rules apply to this contest. Competitors are also advised to peruse the list of Pharaoh/Cleopatra game features.

The mission lasts for seven years. The game you submit must be saved in December of the seventh year (6 AD), when the countdown in the top left corner of the screen shows one month remaining.

You are also required to make an annual save every December. You will get a message informing you of an increase in the price of granite (which plays no part in the game) as a reminder to make this save. You do not have to submit these annual saves with your entry, but should make them available upon request.

Please note that all opportunities for export trade will cease during AD3 and AD4.

There are three requests for military assistance in this game. Troop requests from water-trade cities require troops to be sent by transport ship.

There appears to be an optimum number of troops to meet a troop request with minimum losses; sending a greater number can result in increased losses, some experimentation might therefore be advisable.

There are two scheduled invasions in this game.

The Easy and Hard versions of this game are essentially the same. The start up money is greater at Easy and some of the requests for goods are slightly lower than at Hard.

Granite Q & Martinu

This contest closes at 11 PM EST, September 30th, 2002



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