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Sierra/Impressions | Tilted Mill

Contest 110: Silk Purse (a Caesar 4 Team Contest)

Welcome to the contest pages for Contest 110: Silk Purse. This is a Caesar 4 contest, and should only be played with Caesar 4 with the latest patch. Check the Sierra site for the latest version. Use the links below to download the starting positions:

Silk Purse (Very Hard Difficulty)
files are in .zip format


Silk Purse (Hard Difficulty)
files are in .zip format


Silk Purse (Normal Difficulty)
files are in .zip format

Silk Purse (Easy Difficulty)
files are in .zip format

Silk Purse (Very Easy Difficulty)
files are in .zip format

extra Silk Purse files for French version
files are in .zip format and go in the scenario folder. These files hold the language text..
For technical help with the French Version, Cesar20 has a thread on his site here

Procedure for extracting files-

The zip file will contain a number of files (this can vary depending on the scenario). Firstly, the file with the extension C4s should be extracted to the directory Saved Games in your C4 installation (Default location C:\Program Files\Sierra\Caesar4\Data\Save Games).

The remaining files should be extracted to the directory Scenarios (default location C:\Program Files\Sierra\Caesar4\Data\Scenarios). You start the save from the Main Menu in C4, selecting Load Save. The save Silk Purse Very Easy, Silk Purse Easy, Silk Purse Normal, Silk Purse Hard, or Silk Purse Very Hard should be listed.

Players should note that game difficulty is pre-set and cannot be altered. The indicated game difficulty may not be the actual game difficulty, due to a bug in C4.

In this contest, a condensed version of the story, along with completion and winning criteria, can be found in the Mission Briefing.

Story:

The Empire is suffering some serious commodity shortages at the moment. Timber and marble in particular are impossible to find. All my cities are crying out for these goods. In addition, my advisors have predicted great shortages of both basic and luxury goods in the very near future.

A location has been found where ample resources of marble and timber are available, but unfortunately the location has no other resources whatsoever, and food cannot be grown here either. Nonetheless, you are to establish a city here. Not just any city, I want you to raise a city unsurpassed anywhere in the empire in prosperity, culture, security, and Imperial favor. Creating a silk purse from a sow's ear, you might say.

Traders from all over the Empire will come to your city when it becomes known that you can provide the goods they so desperately need. Possibly they will in return assist you with food and other commodities. Our enemies are likely to be interested in your presence as well, so some defensive measures may be in order.

The urgency of the task is such that I can allow you no more than five years to complete the assignment. Good luck, Governor.

Rules

Players may submit entries in any difficulty they wish, and may submit in multiple difficulties. Only the highest adjusted score of each player will be considered. All other entries of each player will be disregarded. Valid current adjusted scores of each player will be displayed in the team forum of that player's team, along with the difficulty level in which they were achieved.

Completion Criteria
Save Game in December 5

Scoring (All Difficulties):
2 points for each point of Security. Maximum 200
4 points for each point of Favor. Maximum 400
6 points for each point of Culture. Maximum 600
8 points for each point of Prosperity. Maximum 800

2 points for each unit of basic goods (pottery, olive oil, clothing, glass) stored (as reported by Resources Advisor). Maximum 2000.

1 point for each unit of luxury goods (furniture, wine, jewelry, utensils) stored (as reported by Resources Advisor). No maximum (open ended, since timber is available locally).

Difficulty Level Modifier:
Scores will be multiplied by the following Difficulty Level Modifiers to produce an adjusted score-
Very Easy 0.8
Easy 0.9
Normal 1.0
Hard 1.1
Very Hard 1.2

Scores will be adjusted to the nearest whole point. 0.5 and above will be adjusted upwards, 0.4 and below will be adjusted downwards.

Players Failing to Submit:

Any player who fails to submit a valid entry will be awarded a score equal to 75% of the lowest adjusted score (not including disregarded scores) achieved by any player from any team who submitted an entry.

Team Score:

The score for each team will be the average of all adjusted scores of players in that team (who submit entries). Scores awarded to players who fail to submit a valid entry will be included in team score calculations.

Use of Exploits

Please refer to the forum thread on C4 bugs, cheats and exploits. The following are not permitted in this contest:

Modification of any game files (including playing the game with such files not in the correct directory) apart from those which affect graphics only (eg snow mod). It is also permissible to modify the xml file into a language other than English provided this is approved by CBC.

Use of plaza exploit (plazas are disabled).

Use of cheat codes.

Use of aquaducts to create an impenetrable barrier to invaders.

Other exploits listed in the forum thread are permissible. If in doubt about any matter, please send a Private Message to the contest designer.

 

Designer's Notes

Cities in Silk Purse are named in honour of CBC luminaries, designers, testers and players.
There are enemy invasions in this mission.
There are also a number of requests, which are the same size in all difficulties.
Small gifts to Caesar are enabled, but will not increase imperial favor.
The mission has a duration of 60 months.

Easy and Very Easy are played in Easy difficulty in-game. Normal is played in Normal difficulty, Hard and Very Hard are played in Hard Difficulty.

When forwarding entries to CBC, only the C4s file of the final save is required, not the other files.

This contest will close at 11PM EST (US), on Sunday, June 17, 2007. Please note the date!!!!

Silk Purse is a Caesar IV team contest map. It was designed by goonsquad and was tested by JuliaSet, Vic_4 and goonsquad.

This contest will close at 11PM EST (US), on Sunday, June 17th, 2007. Please note the date!!!!

This contest has ended.


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